For Minecraft server owners
Keep your server alive: see who's slipping away, nudge them back the right way, and know what actually worked.
Minealyze spots the players spacing out their visits, drafts a short message to bring them back (never pay-to-win), then shows you, numbers in hand, whether it worked.
Free to start · No credit card · Plugin in 5 minutes
Still playing after 7 days · newcomers
13%
Store · 7 days
−8% vs last week€312.40
Who's slipping away
24 slipping- ZylkorSession-cadence break
- PandaRougePlaytime dropping
- MirayaLast purchase long ago
☀️ Morning recap sent
Discord · 08:07
Read the walkthrough as text
- 3 of 24 flagged players are slipping away: Zylkor, PandaRouge, Miraya.
- Still playing after 7 days: 13% of newcomers, redrawn every few seconds as the engine rescans. The number itself does not move.
- The store follows the server: €312.40 over 7 days, down 8% from the week before.
- A morning recap went out on Discord at 08:07.
Built by server owners, for server owners. We know the numbers that keep a server alive.
What we read, what we never read →The thread
Zylkor is slipping away. Here's how he comes back.
One player, end to end: spotted, nudged the right way, and the proof he did not come back by chance.
01 · THE SIGNAL
His playtime drops 63% in 14 days
The plugin measures sessions: Zylkor used to play every 2 days, nothing for 6 days now. Measured from his sessions, never inferred from chat.
02 · WHO'S SLIPPING AWAY
Flagged before he's gone for good
Verdict: fading fast. Top reason: his session rhythm broke. The list puts him on top while he can still be brought back, sorted by urgency, never by money.
03 · THE NUDGE
Preview, then confirm. Never the other way round.
21 nudged, 3 set aside to compare, 1 do-not-disturb excluded upfront. Nothing is sent without your confirmation, and you attest it yourself: no gameplay advantage.
04 · IN GAME
An Ember Key waits at his next login
The command runs server-side when Zylkor reconnects. Everything goes in the log: you know what was sent, when, to whom.
05 · THE PROOF
What the nudge actually changed, measured honestly
Day 14: 12 of the 21 nudged players came back, versus 1 of the 3 set aside. That points to about +24 points, but 3 players set aside is too few to settle it, and the page says exactly that. To get an answer you can trust, set more players aside next time.
The 3 players set aside make the proof solid: without them, +24 points would be an anecdote. Emberfall is a fictional server; the flow is the real product.
Take over in the product tour →An owner's week
The server comes to you, not the other way round.
Maya runs Emberfall from her phone. Every morning at 08:07, the recap lands in her Discord: 3 things to do, or "nothing urgent today".
Maya
Owner of Emberfall (demo server)
08:07 · The morning recap lands in Discord
2 players slipping away (1 of them a pillar) · emeralds alert ×4.2 at 03:40
Measured · from her data08:09 · She rereads the drafted message, confirms the nudge
21 nudged · 3 set aside to compare · 1 do-not-disturb excluded
Confirmed · in the log
Day to day
The signal shows up while there's still time.
Your newcomers' first 5 minutes, step by step. The morning recap in your Discord at 08:07. An alert at 03:40 when a number jumps out of the ordinary. Not three weeks later in a CSV export.
→ Schedule a social event right after the tutorial.
Show the walkthrough as text
- 412 newcomers arrive that week; each step counts how many keep going.
- Step 2, tutorial done: 86%, 354 players.
- Step 3, first chat: 54%, 223 players. The break from step 2 is highlighted: minus 32 points.
- Step 4, first chest opened: 38%, 157 players.
- Step 5, back the next day: 24%, 99 players. Tip: schedule a social event right after the tutorial.
Players are counted first; percentages are derived from the real counts, never typed by hand.
Morning recap · Emberfall
SLIPPING AWAY
24
+5 vs prev. 7d
STORE 7D
€312.40
-8.1% vs prev. 7d
ALERT
×4.2
Show the walkthrough as text
- The message arrives at 08:07, before you open anything.
- Players slipping away: 24, 5 of them new this week.
- The store follows: €312.40 over 7 days, down 8.1% vs the week before.
- One alert: emeralds per hour at 4.2 times the usual. The link opens the list.
7-day emeralds-per-hour curve, spike at 4.2 times the usual level, spotted at 03:40.
×4.2
Lead: an unregulated automated farm
usual level, 7d ≈310/h · peak ≈1302/h
Show the walkthrough as text
- The 7-day curve draws in: a steady rhythm, day and night cycles.
- A spike appears at 03:40: 4.2 times the usual level.
- An alert card opens. Lead: an unregulated automated farm. You decide, nothing acts on its own.
- Severity: high.
- Measured impact: projected shop sales are up.
The morning recap and the alerts: both land in your Discord.
The nevers
What Minealyze refuses to do.
Never pay-to-win
Rewards stay cosmetic or social, never a gameplay advantage. That is Mojang’s rule, and ours.
Nothing sends without you
Preview, confirm, log: Minealyze proposes, you decide. And it never bans or punishes a player.
Players set aside, to prove it
If we cannot prove a result, we write "not enough data". Never a fake number to keep you around.
Do not disturb, respected
A player who said no never gets another message. And caps prevent over-messaging: too many nudges drives people away.
Your players never feed an AI
Usernames are coded before any AI call, chat is never collected by default, and your data is never sold.
Kill switch, always
The kill switch stops auto-nudges immediately, whatever your plan.
The copilot
Ask your question. The numbers, though, are measured.
The copilot reads your data and writes the answer; it never computes a number itself. If it doesn't have the number, it doesn't have an opinion.
- Every number shown comes from a measurement, displayed right next to it
- It can propose a nudge; you preview and you confirm
- Question meter and outages shown as they are
« Who is slipping away this week? »
▍ > reading your session data…
Show the walkthrough as text
- The question is typed: who is slipping away this week?
- The copilot reads your data: real measurements, nothing invented.
- The answer is written; the numbers next to it are shown as measured.
- Every number is measured by Minealyze; the AI only writes the sentence.
- The question meter is re-read after the answer: 4 out of 25 this month.
- A proposal appears: nudge these 5 players. Preview only, never sent automatically.
The measurement is shown next to the sentence, as-is. The numbers are computed by Minealyze; the AI only puts them into words. Everything is logged.
Not another dashboard
A stats page tells you what happened. Minealyze tells you what to do, then proves it worked.
A recap that lands in your Discord at 08:07, nothing to open to know if it's fine
Every player comes with a top reason, in plain words, measured from their sessions
Preview → confirm → log, then the real effect measured: nudged players vs players set aside
Where the data comes from
A plugin, not a mod. Measurements, not chat.
Four verifiable steps, from your server to your Discord, and what each one refuses to read.
01 · Source
Paper plugin
join · quit · playtime
Read-only. Zero chat messages read.02 · Source
Your shop (optional)
purchases · Tebex webhook or Azuriom API
Payments stay with your shop.03 · Compute
Engine
player groups · alerts
Computed server-side, data in the EU. No AI decides anything.04 · Delivery
Your dashboard / Discord
who's slipping away · 08:07 recap
"Do not disturb" honored, always.
4 steps · 0 chat messages read · 0 client mods · EU data
The GDPR details, in plain words →Drop the plugin
Put minealyze-collector.jar in /plugins and restart. Read-only: it never writes to your world.
plugins/minealyze-collector.jarPaste the server key
Paste the key into the plugin config. Your shop, Tebex or Azuriom, is optional and can be linked later.
plugins/Minealyze/config.ymlGet your first morning recap
It lands in your Discord the next day, at 08:07.
Questions
The questions we get before people buy.
Real doubts from server owners, answered plainly.
Does this replace a moderator?
No. Minealyze measures and flags; decisions (banning, refunding, messaging) stay yours.
Will my players know they are being watched?
Nobody reads anyone. Minealyze only measures game events (join, quit, purchase), never chat. And a player can say "do not disturb": it is respected, immediately.
Which shop plugin does it work with?
Tebex, via a signed webhook, and Azuriom, which we query periodically with a read-only token since it sends no webhook. The shop is optional either way: Minealyze works without one.
How long before I see something useful?
The first morning recap arrives the day after you connect the plugin. No history needed.
Does the copilot make up numbers?
No. Every number it cites is computed by Minealyze from your data; the AI only puts it into words. If it doesn't have the number, it says so.
Can I export and delete my data?
Yes, any time, from settings: CSV export and full deletion.
Next time someone starts slipping, you'll see it coming.
Connect your server. While your data comes in, you explore the Emberfall demo, clearly marked as a demo: the screen is never empty.
Connect my server
How it works
Understand. Act. Prove it worked.
Three steps, one thread: your players slipping away, a nudge you confirm, the proof by day 14.
Understand
The Who's slipping away list shows you who, and why.
The plugin measures sessions, read-only. Every flagged player comes with their top reason, in plain words: "Not seen in 9 days (usually plays every 2)."
▍ > reading sessions…
Show the walkthrough as text
Measured from sessions, never inferred from chat.
Act
A nudge is previewed, then confirmed. Never the other way round.
You see everything before it sends: the message, the reward (never pay-to-win), the do-not-disturb players excluded. A few players are set aside, so you can compare later.
Confirm the nudge
players slipping away · 24 targetedMESSAGE AI-written
« A gift is waiting for you: 1 Ember Key, come back and claim it! »
Only this button sends. Written to the log, server-side.
Show the walkthrough as text
Nothing goes out before you confirm.
Prove
By day 14, the effect is measured, not narrated.
12 of the 21 nudged players came back, versus 1 of the 3 set aside: about +24 points. Small group? The page says so.
21 nudged · 3 set aside · day 14 check
Show the walkthrough as text
When the group is small, we write it.